In this section you can find all available community made heavy armor addons for Arma 3.
Downloads / Arma 3 / Addons / Vehicles / Heavy Armor. Prepare to battle agaisnt the endless MG42's on the beach and hedgerows, and prepare for a long and hard haul through the open fields of Normandy Heavy Armor - Armaholic. What is Liberation: 1944? Liberation: 1944 is a medium/large scale scenario in which the player battles and experiences the first days of the Normandy landings as part of the allied forces. Added: Auto save of the game state on last player disconnect or local hosted host exit r/arma - Is it possible to add vehicles to Liberation, and Added: Zeus placed objects are now recognized for kill manager, object init and placed resource crates are also filled with 100 resources.
How to set up your own artillery in Arma 3 LiberationNote - These vehicles have to be enabled on your Liberation serve Added: Parameter (default deactivated) to enable editing of enemy units and vehicles in Zeus. While the liberation of cities without collateral damage or the provision of injured civilians after combat operations increases the reputation. The killing of civilians, the destruction of their buildings or the seizure of their vehicles will have a negative effect on the reputation of the players. They're a tough nut to crack, be prepared for a swift and massive CSAT reaction when you start threatening them A brief overview of the newly added kernel elements of the new version: Civilian reputation This value is influenced by your behaviour during your liberation operation. When you have enough firepower you can start taking on the major cities. That will also give you back a fraction of the vehicle's ammo cost.
If you need to free some manpower or fuel for other units, you can recycle vehicles when they are inside FOBs. It allows you to buy armed vehicles or heavy anti-vehicle infantry. 2) now add your class to one of the subclasses array at string 77 (for cars) or 80 (for ships) or 83 (air) or 86 (armored) or 89 (autonomous) or 92 (support). Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn 1) first of all add your class to the end of allowed vehicle classes array at the end of string 63. Build the FOB of your dreams with an in-game what you see is what you get system. Purchase both infantry and vehicles (both ground and air) using three different types of physical resources supplies, ammunition and fuel. New comments cannot be posted and votes cannot be cast. I'm playing KP liberation and was wondering how you get more vehicles.
I tried another liberation missions on the workshop but all of them had that issue How do you get more vehicles in KP liberation. Problem is, whenever we are attacking a City (not a village) a lot of tanks and armored vehicles starts to come in an excesive amount, there were 20 wreckages after 1 hour trying to kill all the tanks + helicopter + enemy combatants. So me and my friends (4 total noobs) decided to play some KP's liberation on a locally hosted game. Accessable for the commander if near a FO Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn Added: Air vehicle slot system (need a Flight Control to build helipads, hangars and air vehicles) Added: Blacklist / Whitelist filtering for saved loadouts Added: Recycling of enemy vehicles Added: Recycle value now depends on vehicle damage, remaining ammo and fuel Added: Production system for factories and cities (not capitals). Build the FOB of your dreams with an in-game what you see is what you get system. Purchase both infantry and both ground and air vehicles using three different types of physical resources supplies, ammunition and fuel. For credits and other information, see our web page. All vehicles are ported with Arma 3 standarts and features. It contains all the vehicles from Arma 2 and the expansion and DLC's. on Takistan, default build list is presets\blufor\RHSdesert or something which is why. Not to mention, of course edit it all and change prices, add new vehicles ect.
Because by default, it will point to those for your build list, but you can just change which different preset you want to use in (unpacked mission)\kp_liberation_config. For Tanoa Liberation, it is (unpacked mission folder)\presets\blufor\apex. level 2 Which preset did you set and where did you set the vehicles? I also recommend the 0.963a = For Altis Liberation, it is (unpacked mission folder)\presets\blufor\custom. I can upload the one I edited if you need an example. You need to edit the classnames_extension file. Yes it is, I actually just did this a few days ago.