This is a listing of formats Modo supports for creating new images. Scalable Vector Graphic (bezier curves only) This is a listing of the image map formats Modo can readĪnd use for texturing, backdrops, brushes, and a variety of other functions. Once an image is loaded, you can reference the dedicated documentation page for any particular function, specific to how the image is applied and used. You can also load images directly from any menu for selecting images, using the Add Image command present in the menu. Items can be dragged from the 3D views directly onto groups (where they become members of the group), or into the Schematic viewport. To load a bitmap that is not applied to geometry or a backdrop item, drag it into a non-3D viewport. If dragged into a 3D viewport, it appears as a backdrop item. When you drag and drop an image onto geometry, it appears as a texture on a material. You can also load images by simply dragging and dropping them from the operating system into Modo. Once loaded, images in the Clips list appear throughout the application in applicable menus. Using the Add Clips button in the Images viewport, you can open an OS-specific dialog box to locate and select an image. One is from the Images viewport, typically located near the Item List and Shader Tree viewports on the right side of the default interface. There are several ways you can load images into Modo. With so many different uses, it is necessary to support a great number of image formats. They can also be used to light the scene, where information captured in the image can illuminate rendered images. They are also useful as backdrops for modeling, providing reference for shape and scale. Vector graphics are not appropriate for complex images (e.g.Bitmap images are an essential component of texturing, painting and image-based sculpting. is a technique of blending bitmap based images and text to reduce the stair-stepping or jagged appearance.
It is even difficult toĬonvert one kind of vector graphic into another (e.g., PICT to WMF). However, it is very difficult to convert aīitmap graphic into a true vector graphic. You can also convert a vector graphic into a bitmap.
While many Mac OS drawing programs easily display and edit PICTįiles, few are able to do anything at all with WMF files. Programs that understand their rendering languages. However, vector graphicsĪre difficult to modify or even display when they are not opened in Altering vector graphics is easy because the shapes within themĬan be ungrouped and edited individually.Their shapes are redrawn to compensate for changes in resolution. This does not happen with vector graphics as In the Mixed gradients method, we create new gradient values for the blended portions of the target image by preserving the maximum gradient values among the existing source and the target pixels. If you enlarge aīitmap graphic, it will look jagged. Image blending is nothing but using a portion of an image and blending it into another image. Bitmap graphics are affected by resolution.In general, a bitmap graphic is much larger than a similar vector.For more information about SVG, see:Īs described below, bitmap and vector graphics both have their
SVG, or Scalable Vector Graphics, is a language for describing vector These are created with GISĪnd CAD applications as well as drawing programs like FreeHand. Is not possible, however, to embed vector information within a bitmap.Įxamples of vector graphic formats are PICT, EPS, and WMF as well as Vector graphic, which is how vector-bitmap hybrid graphics work. It is even possible to embed a bitmap graphic within a Graphic contains instructions about where to place each of theĬomponents. Image contains information about the color of each pixel, a vector Rather than a grid of pixels, a vector graphic consists of shapes,Ĭurves, lines, and text which together make a picture. Using mathematical formulas describing shapes, colors, and placement. Vector (also known as "object-oriented") graphics are constructed On a computer monitor is also a bitmap, as are the outputs of Examples of bitmap graphic formats include GIF,Īnd PCX as well as bitmap (i.e., screen) fonts. Include more colors photograph-quality images may have Simplest form, bitmaps have only two colors, with each pixel beingĮither black or white. Information here may no longer be accurate, and links may no longer be available or reliable.Ī bitmap (also called "raster") graphic is created from rows ofĭifferent colored pixels that together form an image. This content has been archived, and is no longer maintained by Indiana University.